1. hw - unity
show your work!
how to upload your work
2. hw - interaction
an interaction you like
3. what
what makes a good interaction?
4. the poetics of interactivity - I
the poetics of interactivity
egalitarian / metainteractive
three levels of interaction
personas
5. the poetics of interactivity - II
"the distinctive feature of late twentieth century virtual environments is the penetration of the gaze inside 'worlds that are otherwise inaccessible by virtue of their two-dimensional scale, solidity, immateriality or imaginariness"
6. history
cybernetics
7. performance art
marina abramovic
pippin barr
amalia uhlman
8. relational art
relational art
"a set of artistic practices which take as their theoretical and practical point of departure the whole of human relations and their social context, rather than an independent and private space."
"the role of artworks is no longer to form imaginary and utopian realities, but to actually be ways of living and models of action within the existing real, whatever scale chosen by the artist."
collective meaning-making
9. actors
the artist/developer/designer
the public/actor
the system
10. ant
actor-network theory
bruno latour
11. space
realizing space / presence
interactable space
non-interactable space
12. time
interaction time
narration time
processed time
13. completion
data intensive
process intensive
emotion intensive
14. recap
interactivity is reciprocally active, acting upon or influencing each other
15. practice
themes are
- feedback (what happens?)
- personas (who are the actors?)
- physical and cognitive (why do you do it?)
- data/process/emotion intensive