0. vr as media
1. project progress
escapelab:
- 2 puzzles with Vive / 2 without the Vive
- movement networking
- no puzzle networking
- fading out in light
- collision between antidote and headprefab
hidenseek:
- OST networked
- SFX not working
- beginning game
- end game 100%
- environment is fine
illuminated:
- game logic is almost done
- level design
- vfx and haptic feedback
- sound effects tbc
elemelons:
- polished controls
- game logic (UI)
- attack / defense are in
- circle - flamethrower
2. vr questions?
what makes VR different from other media?
how is VR *more* interesting?
how is VR *less* interesting?
> not a hardware problem
> you cannot feel like you're moving
> super personal
> what can/should VR do
VR can be about perception of other places
mental vs. physical / informational vs. emotional
3. vr as media
neil postman
the medium as metaphor
tools for conversation
the medium is the message
marshall mcluhan
the context of the medium implies different strands
thematically
book > movie
give a concrete form vs. abstract / pacing / specific framing / adapting the vocabulary / dialogue / sound
book > VR
switch perspectives / personality
handful of scenes (spatial stories)
procedure
interaction - futile interactions / permanence
commercial challenges
4. vr as empathy
voices of vr podcast?
"building mental models"
"access to places we'd never have"
"vr can understand how it is that we are affecting each other"
pro? against?
5. techno-messianism
???
6. last weeks
documentation