augmenting-the-gallery

Course Description

Art institutions, from museums to galleries, depend and represent a wealth of contexts, connotations, relationships beyond time and space. Today, wall labels, audio guides and informative maps are just some of the ways galleries and museums convey additional information about an art collection. How can we utilize new interactive mixed-reality tools to design and deliver immersive experiences and information fluxes that breathe a different life into an exhibit?

Augmented and virtual reality are powerful tools for new media production and storytelling, but how can these tools serve to enhance our gallery experience without distracting from the power and importance of a pre-existing collection? How do we design digital applications for a specific moment and space? This production course seeks to experiment with new ways to experience a museum collection through mixed reality. Topics covered include exhibition installation and curation, mixed reality and mobile production in Unity, and object-oriented ontology.

What

A technical course about spatial information delivery focused on art spaces and art objects.

How

A mix of readings and technical exercises, complemented by a collaboration with the Museum4Punkt0 organization.

Why

With the increase of computing possibilities in everyday situations, this class aims at understanding the content, the context and the form of knowledge delivery in cultural institutions.


The course repository can be found here: https://github.com/periode/augmenting-gallery

course notes

  1. art galleries
  2. augmenting spaces
  3. augmenting technologies
  4. augmenting-objects
  5. class wrap
  6. digital art
  7. interaction design
  8. introductions
  9. museum-spaces
  10. museum4punkt0 kick-off
  11. museums and education
  12. museums and utopia
  13. role of museums
  14. virtual museums
  15. museums and climate change
  16. digital writing
  17. mobile-computing
  18. hypertext