Augmenting artefacts
Welcome!
Introduction
Housekeeping:
- next week is Spring Break!
Plan for today:
- Artefacts, function and meaning
- Figma and website references
- React packages and 3d models
Artefacts, function and meaning
Daniel Miller, Artefacts and the Meaning of Things.
[...] artefacts are a means by which we give form to, and come to an understanding of, ourselves, others
Culture can be represented through objects in general, and in artefacts in specific.
As in session 3, culture can be approached in multiple ways: culture as the coherent element of a group ("youth culture") but also as the defining markers between different groups ("high-brow" vs. "low-brow" cultures).
As the object of study of fields like anthropology (study of humans and human behavior, in particular through their meaning-making practices) or sociology (study of the patterns of social interactions), culture is diffused across all components of a social group, and therefore more elusive than the specific representations of, say, religion, politics or the arts. Culture is the web which underpins such other fields of action.
Knowing about culture allows us to know more about ourselves; once we've highlighted some findings, or some interesting things about culture, communicating it through digital media, as an information delivery medium, can help us achieve that goal.
What is an object? How does it differ from an artefact?
An artefact is something that has been deliberately created by a human, it has function and meaning.
And it can be made up of things that have not been created by humans (woods, zoos)
The cultural is often conflated with the artificial, as opposed to the natural.
The difference is, no pun intended, artificial and intentional. It can be argued that everything that humans touch become artificial (including dog breeds, forests, mountains), while the denomination of "the natural" is a label applied to certain things which we imagine to be normal, untouched, like a "natural" park. Intentional, means that there was a purpose in its creation.
Objects can have a range of sizes, from a toothpick to the sixth continent of plastic (often qualifying as hyperobjects ), a range of ages (from a bathroom sticker to a pyramid), a range of productions (from an amateur craftsman to a factory in Shenzhen), etc.
The point of approaching our environment as artificial (i.e. human-made, or human-modified) is that it unlocks a set of questions as to why humans have created, or appropriated this particular object. What makes it important? What does it represent for the group of humans concerned with it? On how many different "levels" does it operate?
What was the original intention of the object? What was the realized, actual function of the object?
Artefacts have a function, they can also mean something. How? When does an object become significant?
Objects are first and foremost materials: they can be seen, touched, heard, smelled, before they can be understood. Through this materiality, objects embody more invisible, evanescent, sometimes "ideological" relationships and therefore act as testimonies to our culture.
Artifacts, along with words and actions, can be seen as the "proof" of culture. As such, they stand opposite to nature, untouched: forests can therefore also be artifacts.
Museums are places where we focus on the meaning of things, where we give them a new perspective. Artefacts become objects (isolated artifacts).
- particular aspects of a given culture
- by taking a stance, they also create culture
Museums tend to develop both for cultural practices and as cultural practices. On the one hand, museums document, present and highlight aspects of different cultures (across time and/or space), and therefore have a responsibility in conveying a "truth" about the collections and the objects they are presenting.
On the other hand, however, they also act as culture, and in that they are the object of a cultural practice (e.g. going to the museum on sundays). In that sense, the museums themselves become representative of our culture.
Ordering objects, we reveal some systems: the way we classify things gives them a particular kind of meaning.
Ordering things gives them meaning in multiple ways: - it applies a label, and therefore creates a connection between a word and an object, which is powerful in itself (e.g. labeling a song from fairuz as "world music") - it also puts an object in a relationship with other objects, creating an implicit connection between them (e.g. think of having to buy shampoo in the kitchen cleaning section of the supermarket)
One way to see these orderings of things is through ideology, which is a set of imagined relationships giving an explanation for the reality of our lives.
Humans can also be ordered by objects as a result.
e.g. fashion (from jewelry to phone covers), books, means of transportation
This is the part where the objects act themselves as delimiters: they help act as identifiers for the individuals that use them.
Indeed, objects can act as myth-carriers ( mythologies ), from the scepters and crowns of rulers in medieval europe, to the choice between an Android and an iOS system in a globalized world. The choice (or lack thereof) of choosing one object is something that reflects how one is being classified within a social group.
These myths, contrary to structuralism, are a bit more arbitrary: they only have the meaning that we collectively assign, and that meaning can change.
Objects used to order:
- iphone vs. android
- high-end brands vs. fast-fashion
- urban outfitters vs. zara vs. second-hand vs. upcycling
- how you want to present yourself -> use of the object
Three moments in meaning-making:
- production (where and when was it made? by whom?)
- mediation (how does it present itself to its audience? what words and images are being used to represent it?)
- consumption (how is it actually used? how is that use congruent with the intended use?)
What are some of the meanings represented by the iPhone, through production, mediation, consumption?
What kinds of practices involve this object?
What kinds of values surround this object?
Objects and artefacts are active participants in our lives.
This idea is explored further in actor-network theory.
There doesn't need to be a particular difference between objects and humans, since objects can have personality, and humans can act as objects.
This view is further explored by actor-network theory , in which humans and non-humans are being given the same role. Can a bike have a personality? Can a phone have moods? Can we project those on such a device?
The corollary of this approach is that we should be able to talk about objects in the similarly complex way that we talk about individuals, including the multiple aspects of their "personality", and the multiple fields in which they act differently.
Final projects wireframes
What is the overall vibe you are aiming for? What about the function?
What are your website references?
What does your wireframe look like?
React packages
React packages are libraries, code plugins to add functionality.
Install a package in the Terminal:
npm install
(npm
is the node package manager
)
We are going to display 3D models with React Three Fiber
Conclusion
Homework for in two weeks:
- Write your reading response on your Glitch website. Add a 3D object via the React-three-fiber package.
- Create a new glitch website for your final project.
"taste classifies, and it classifies the classifier"
- luxury items
- maga hat, watermelon
- tattoos
- macbooks
- transportation
ordering can reveal class systems (fabrics)
producers of an object are ordering vs. consumers are being ordered (e.g. typewriter)
meanings change according to cultural contexts, can also be superimposed.
boundary object
artefact vs. object
are humans objects? physical and structural manifestation, they can both have meaning outside of such physicality (matter)
ob-ject (thrown away from), something that is distant, separated from the human. objects are decided by humans.
artefact has meaning and intention
natural vs. artificial