network embrace

virtual worlds

overview

summary


intro


network embrace

welcome!

plan for the day

how do remote connections tell stories?

-> project planning

-> network art

-> relational aesthetics

-> internet of things

-> project catch-up

show and tell

1min - intro slides

4min - documentation video / video tour

1min - conclusion slide


name

description


homework review


project update

planning!

  • who is doing what?

  • what are you planning to do on each remaining day?

  • yuchen & shaun

    • yuchen is doing interaction and code
    • shaun does the level and environment design
    • schedule: scene first, then test, then feedback, then interaction
  • frost and jesse

  • -

lu & shu

best practices for github collab

  • 3D objects and Textures can be BIG assets, think before uploading them! -> only publish what you use

  • Text files are easy to modify (e.g. scripts, tag lists, preferences, ...)

  • Binary files are complicated to modify (e.g. scenes) -> work with prefabs!


prelude


moments online

did you ever have an unexpected online interaction?

what kind of relation was it? did you ever know their name? how long did it last?


  • catfishing (disguise vs. real self)
  • VR game as neighbourhood bar
  • web advertisments as interactions
  • p5js discord

  • overcoming the distance you feel to other communities ( -> makes distance/physicality irrelevant )
  • keep in touch with friends and family
  • discuss and develop and share hobbies
  • communicating for the sake of communicating

  • properties of the digital
    • transience
    • archival
    • passivity

social communication

what are some reasons to communicate (exchange information)?

  • to socialize
    • get a job
    • recommendation letter
    • maintain and discover friendships -> communities of support/entertainment
    • learn more about a center of interest -> develop ourselves
    • develop thought and communication skills
    • talk about the news: trying to make of the world, have a shared representation of the world
  • -telling stories
    • to live longer! (biological)

Humans are an animal species that is particularly good at communication, and some have argued that radical changes in communication have brought about radical changes in societal organizations (Goody, Ong, McLuhan).

One of the most recent of those developments is the arrival of mass discussion through the Internet. While the first issue in modern communication technology is that there wasn't so much of a response (actually, this was a criticism that Socrates and Plato had regarding writing), now the issue is that we have perhaps too much of a response, and that it could get lost in noise.

Still, everyone has something to say, and should be afforded a way to say it.

This quote by Bertolt Brech touches on the limitation of communication media, predating the internet:

Radio is one sided when it should be two. It is purely an apparatus for distribution, for mere sharing out. So here is a positive suggestion: change this apparatus over from distribution to communication. The radio would be the finest possible communication apparatus in public life, a vast network of pipes. That is to say, it would be if it knew how to receive as well as transmit, how to let the listener speak as well as hear, how to bring him into a relationship instead of isolating him.


network art


predecessors

mail art

RayJohnson_invite1970.jpg

Mail art was almost more of a social phenomenon than an actual artistic object: it was about a different kind of expression (than face-to-face) and a different kind of relationship. Such a relationship proved to be more intimate, more personal, than something that would be in the open, and visible to all.

This kind of current evolved mostly into creating networks of people, with meetups and fan clubs popping up somewhat spontaneously.

the act of communication

this process of communication becomes the artwork, rather than its result.

to what extent is our message affected by our medium?

  • WeChat as a medium doesn't have tones, but it has spellchecking, proofreading, it has connotation/double-meaning, metaphors, and it also has hyperlinks, images

  • the biggest impact is from oral communication -> written communication -> digital communication

If such a focus is going to be on the process, then it is necessary to ensure active discussions rather than passive discussions. Such activity could be encouraged by the users themselves, and perhaps also by the medium through which they interact. Mail art disappeared when postal rates went up, and concurrently when individuals moved to the internet to create new, or pursue existing, communities.

semiotic interaction

communication is all about deciphering what's in someone else's mind

through symbol systems

and the web expanded the realm of those symbol systems

  • BBS (bulletin board system), IRChat, MUD (multi-user dungeons)
skinonskinonskin-mc1.png

The web kickstarted net.art, a practice in which the encounters, the developments and the relationships built by humans become more important than the final product. Those final products, the physical manifestations, act as a proxy for the unspoken, the unspeakable.

The image here is taken from skinonskinoskin, an artistic website which chronicles the development of a romantic relationship between the two artists.

For more traditional net.art, you can check out the Net Art Anthology hosted by Rhizome.

types of networked art

large scale

reddit-r-place-picture-result-ending-wallpaper.png

intimate - journey

journey_multiplayer.jpg

durational

EVE-Online-F2P-profile-screenshots-35.jpg

The first image is from Reddit, the r/Place experiment, which took place over 72 hours in 2017. Each user could only put one pixel every hour on a large canvas. The emerging patterns were fascinating.

The second image comes from Journey (thatgamecompany, 2008), which is a somewhat of a multiplayer game: two players find each other in the desert, and can only communicate through a very limited glyph system, and must solve puzzles in order to get to the top of a mountain.

The last image is from EVE Online (CCP Games, 2003), a complex enough system which can support the creation of complex socio-economic structures, such as corporations, banks and organized mafia.


relational aesthetics


art together

relational aesthetics is making art as a group

"a set of artistic practices which take as their theoretical and practical point of departure the whole of human relations and their social context, rather than an independent and private space." - nicolas bourriaud

padthai.jpg

Rirkrit Tiravanija

"the role of artworks is no longer to form imaginary and utopian realities, but to actually be ways of living and models of action within the existing real, whatever scale chosen by the artist.". This has a profound implication in terms of collective meaning-making, and collective practice-making.

Because some would argue that the most important reality is the shared reality.

telematic embrace

networks allow for a common consciousness, as information is turned into meaning by collaborative effort.

The question raised by Ascott in his essay Is There Love in the Telematic Embrace? is whether or not we can find emotions (whether existing sorts or new sorts) within massively connected systems.


other nets


alternatives to the internet

from server -> clients to ... ?

ipfs

scuttlebutt

metaverse

The term has seen considerable use as a buzzword for public relations purposes to exaggerate development progress for various related technologies and projects. - wikipedia

pros and cons?

Pros are community building, new modes of interaction and collaboration (especially for 3D designers).

Cons are censorship due to corporate control, technological limitation and negative impact of fine emotional cues.


internet of things


machine to machine communication

the visible part is only the tip of the iceberg

addie_data_dragons.jpg

This image is from Addie Wagenknecht's Data & Dragons piece, aiming at highlighting the physicality of IP packets.

how they talk

human to machine communication is still a language to be invented

sound design for self-driving cars

hall.jpg

actor network theory

we are all on a continuum of talking to/acting with each other. we are all actants

Bruno Latour, Donna Haraway

groom_doorcloser_gr300_1.jpg

ANT is a theory developed by Bruno Latour, highlighting that we are all more or less acting in the world. He chooses the word "actant" rather than "human" in order to diminish the human/non-human distinctions.

your world

how would you add a network component to your world?

would it connect individuals/objects/environments?


outro


conclusion

communication is an art form in itself

humans / humans, machines / machines, machines / humans

by allowing communication to have some sort of physical impact and resonance, we create meaningful interactions and make our world feel alive.

homework

Do at least one round of user testing, possibly with someone from the other section. You can either arrange a zoom or talk about it over google docs.

(whatever stage your project is in!)

1 2
benoit hayden
teddy adam
dorian christina
haoqi nicoleta
yiru george
wenye christopher
??? enrique